DMing with Stimulus-Response

Last time around, I talked about how I use Set Pieces to organize pieces of content when I DM (GM, Storytell, what have you). That works well for the “what” and “where” of my games, but the key piece of any tabletop RPG is really the “why”.  Why are the players murdering this soldier? Why are they […]

The Flame Cure

They clattered across the rocks beside the river, Will dragging the frame and Marell carrying four pouches. “Nerve!” shouted Will. Nerve stood waist-deep in the river. Emma hissed and squirmed against his grip. He spared a glance at Will and Marrell. “I’ll set the frames,” called Will over the noises of river and child. “Bring […]

The Clatter-Wheel

Balenn stood across the gate when they rounded the corner of the field. William set Emma on her feet and told her to go find her father straight away. The girl slipped through the fence, and Will watched her go. When she passed between the first rows of unharvested corn, he turned and walked to […]