NGX2016 Talk

I gave another talk at the Newfoundland Gaming Expo. As I mentioned during that talk,  I figured out last year that “Making Games” is too big a subject, so I decided on “Game Programming” for this year’s talk. Which is ALSO too big a subject, so next year should be halfway focused. Maybe. Here are the … Continue reading NGX2016 Talk

Creating a single player version of a multiplayer game in Unity

I struggled to find any information about this online, so I’ll write a quick post about how I’m solving this with the prototype for Contension in hopes that it will help someone out there at some point. The prototype has a ContensionGame object which derives from NetworkManager, which, if you’re not familiar with UNET, is basically the … Continue reading Creating a single player version of a multiplayer game in Unity