Two thousand one thousand five hundred none Some shake their sad heads while others make fun All watching and waiting til everyone’s gone Two thousand to one thousand to five hundred to none Two thousand to one thousand to five hundred to none The worst score in the worst game when it’s over and done […]
I started working on a new game this past week. So far it’s a lot of fun. I had almost forgotten that feeling that comes with the first blush of a new project. It’s pretty nice. The game is a mash-up of rhythm, match 3, and farming. Tentatively calling it Beat Farmer.
Fingers fly like chorus line legs and words emerge from abstract eggs of thought; instructions the machine is keen to obey time disappears in the moment of flow Twirling like dancers on comfortable chairs legs wither while the mind dithers between airy construction and the pragmatic way Whole realms appear by the terminal’s glow Voices like […]
First, read this, because the writer’s perspective is better-informed than mine and elaborates the issues here in a way I’m neither capable of nor interested in trying. Horizon Zero Dawn is, firstly, a beautiful game. It’s got a ton going for it. And as with anything at the top of the heap, it has done […]
Last time around, I talked about how I use Set Pieces to organize pieces of content when I DM (GM, Storytell, what have you). That works well for the “what” and “where” of my games, but the key piece of any tabletop RPG is really the “why”. Why are the players murdering this soldier? Why are they […]
They handed out rifles on both sides. Equality. Democracy. I stood in a line of angry white dudes, facing a line of angry white dudes. The hardware on display provoked plenty of envy on both sides. Little old women and first-timers alike walked up and down the middle. Once they’d have been skittish. Now it’s […]
I’ve been running a Rifts game for a while, and by way of making a little more out of my time spent, I figured I’d take some of the work I’ve done there and incorporate it into a series here. I organize my games by Set Pieces (which apparently I used to call “islands of content”). The […]