I started working on a new game this past week. So far it’s a lot of fun. I had almost forgotten that feeling that comes with the first blush of a new project. It’s pretty nice. The game is a mash-up of rhythm, match 3, and farming. Tentatively calling it Beat Farmer.
First, read this, because the writer’s perspective is better-informed than mine and elaborates the issues here in a way I’m neither capable of nor interested in trying. Horizon Zero Dawn is, firstly, a beautiful game. It’s got a ton going for it. And as with anything at the top of the heap, it has done […]
This is the second in my series of posts on roleplaying. Last time I talked Emotional Experiments, which I’ve tried from both sides of the table, but this time I want to talk a bit about a refinement I’ve developed while running games. I used to find being the GM deeply unsatisfying. I was worried that my players […]
I was talking to LGW about GTA the other day. That game pushes boundaries, obviously, but the play discussed here takes that to its extreme, and I see that I have a line beyond which I no longer feel art trumps healthy social mores. It is pretty far down the hall, perhaps, but it exists. […]
I have what you might call a substantial number of domains to my name Most of these are tied to one or more projects, but over the last two years my income has radically failed to keep up with my expenses, and I’ve had to look at which of these I might actually care about. […]
My workplace spends a fair bit of time on setting goals. I’m pretty new to the environment, and the goals thing in particular is still a bit eye-widening at times (and eye-rolling at others), but I do like that they create both an expectation that is backed up by evidence and a stretch goal that is […]