WIP: Flow

Fingers fly like chorus line legs and words emerge from abstract eggs of thought; instructions the machine is keen to obey time disappears in the moment of flow Twirling like dancers on comfortable chairs legs wither while the mind dithers between airy construction and the pragmatic way Whole realms appear by the terminal’s glow Voices like […]

WISP – Ire: Blood Memory

Dev/Pub(?): 10Birds Store: Google Play Why I Stopped Playing There aren’t a lot of reasons I’d uninstall a game before playing it, but I:BM falls afoul of one of them by requiring access to my device ID and call information. There could certainly be legitimate reasons to ask for that permission (difficulty auto-pausing on some phones, for example, […]

DMing with Stimulus-Response

Last time around, I talked about how I use Set Pieces to organize pieces of content when I DM (GM, Storytell, what have you). That works well for the “what” and “where” of my games, but the key piece of any tabletop RPG is really the “why”.  Why are the players murdering this soldier? Why are they […]

Why I Stopped Playing: Bounty Stars

Play Store: Bounty Stars Dev: ? (DeNA doesn’t appear to be it?) Pub: DeNA Games Graphics: Atmospheric, perfect for mobile platforms except for the storyboard backgrounds, which unfortunately get a bit lost on the phone Sound: Off, as usual, though the few times I turned it on, it was entertaining. Writing: Some of the best writing I’ve seen in […]