Creating a single player version of a multiplayer game in Unity

I struggled to find any information about this online, so I’ll write a quick post about how I’m solving this with the prototype for Contension in hopes that it will help someone out there at some point. The prototype has a ContensionGame object which derives from NetworkManager, which, if you’re not familiar with UNET, is basically the … Continue reading Creating a single player version of a multiplayer game in Unity