A few more features implemented, including bouncing projectiles, which were really tough to figure out until I realized I was creating hundreds of “invisible” projectiles which were dominating the physical environment.  The black patches are stand-in graphics for our enemy spawns. There’s even an animation, though I can’t really show it.  Check the livestream later today to see it in action 🙂

So many hours sunk into making this thing work. Aaaaand it doesn't.  woot!
So many hours sunk into making this thing work. Aaaaand it doesn’t. woot!