Roleplaying – Emotional Experimentation

I’ve been reading a lot of blogs about roleplaying games of late. Blogs like The Angry GM, Ars Ludi (of West Marches fame), and The Alexandrian are blowing my little crop-topped mind pretty regularly. They’re writing stuff on a regular schedule that is opinionated, detailed, and high-quality. I’m learning a lot about the art form of Game Mastery, and I’m learning […]

Games and limits

I was talking to LGW about GTA the other day. That game pushes boundaries, obviously, but the play discussed here takes that to its extreme, and I see that I have a line beyond which I no longer feel art trumps healthy social mores. It is pretty far down the hall, perhaps, but it exists. […]

On being a web tycoon

I have what you might call a substantial number of domains to my name Most of these are tied to one or more projects, but over the last two years my income has radically failed to keep up with my expenses, and I’ve had to look at which of these I might actually care about. […]

Forecast and Stretch Goal

My workplace spends a fair bit of time on setting goals. I’m pretty new to the environment, and the goals thing in particular is still a bit eye-widening at times (and eye-rolling at others), but I do like that they create both an expectation that is backed up by evidence and a stretch goal that is […]

Game Jam: Postmortem

I adapted this from an email response to my buddy Mike, who is a regular at game jams, and I figured it was worth putting up here as well. I didn’t have much of a goal beyond surviving the weekend this year; last year’s event was so frustrating and demoralizing that I really wasn’t sure if […]

Game making apps, v2

After spending my weekend making a game, I figured it would be good to revisit the whole game maker app notion.  I used Unity for the game jam, and I have to admit, the experience reminded me that Unity’s toolset is one of the best I’ve ever come across for forcing you to decompose functionality.  It’s not the […]