WIP: Flow

Fingers fly like chorus line legs and words emerge from abstract eggs of thought; instructions the machine is keen to obey time disappears in the moment of flow Twirling like dancers on comfortable chairs legs wither while the mind dithers between airy construction and the pragmatic way Whole realms appear by the terminal’s glow Voices like […]

Creating a single player version of a multiplayer game in Unity

I struggled to find any information about this online, so I’ll write a quick post about how I’m solving this with the prototype for Contension in hopes that it will help someone out there at some point. The prototype has a ContensionGame object which derives from NetworkManager, which, if you’re not familiar with UNET, is basically the … Continue reading Creating a single player version of a multiplayer game in Unity

On Flakehood

One of my personal maxims is “Make something every day”.  This turns out to be easy as a programmer most of the time, since I get to output code at my day job, but lately I am finding that that “easy button” output is not meeting my own measure of satisfaction. Luckily, I am a […]