DMing with Stimulus-Response

Last time around, I talked about how I use Set Pieces to organize pieces of content when I DM (GM, Storytell, what have you). That works well for the “what” and “where” of my games, but the key piece of any tabletop RPG is really the “why”.  Why are the players murdering this soldier? Why are they […]

Roleplaying – Emotional Experimentation

I’ve been reading a lot of blogs about roleplaying games of late. Blogs like The Angry GM, Ars Ludi (of West Marches fame), and The Alexandrian are blowing my little crop-topped mind pretty regularly. They’re writing stuff on a regular schedule that is opinionated, detailed, and high-quality. I’m learning a lot about the art form of Game Mastery, and I’m learning […]