Creating a single player version of a multiplayer game in Unity

I struggled to find any information about this online, so I’ll write a quick post about how I’m solving this with the prototype for Contension in hopes that it will help someone out there at some point. The prototype has a ContensionGame object which derives from NetworkManager, which, if you’re not familiar with UNET, is basically the … Continue reading Creating a single player version of a multiplayer game in Unity


So you want to write code for a living, but you also have a wee bit of graphic artist in you? Maybe shaders are your glovely medium! Here’s a small sample of the insanity on display at ShaderToy. Garage – I haven’t parsed this completely, but I think that entire scene – including the cars – may … Continue reading Shadertoy


New stuff happening. I’ll be giving a talk about programming and technical creation in Unity at NGX2016. I’m working on separating the Contension network code from the conflict code so I can start doing up some AI behaviours. I’ve got a bunch of candidate attributes to try out in-game.  And I’ve got a rough idea of the narrative … Continue reading Working!

On Shutting Down Muskrat Falls

I’ve been super selfish the last few days; LGW is being good about it, but I can’t imagine that I’ve been easy to live with as blow after blow after blow rained down on the heads of Newfoundlanders and Labradorians over the course of this week. I’ve been trying to engage. I’m on the tweeterbox watching #nlpoli; I’m […]

Here is your sword

Took me forever to write it, so here’s the complete list of email addresses to MHAs should you have any use for such a beast;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; […]