Game Jam: Postmortem

I adapted this from an email response to my buddy Mike, who is a regular at game jams, and I figured it was worth putting up here as well. I didn’t have much of a goal beyond surviving the weekend this year; last year’s event was so frustrating and demoralizing that I really wasn’t sure if […]

Game Jam: Prototype 2

A few more features implemented, including bouncing projectiles, which were really tough to figure out until I realized I was creating hundreds of “invisible” projectiles which were dominating the physical environment.  The black patches are stand-in graphics for our enemy spawns. There’s even an animation, though I can’t really show it.  Check the livestream later […]