I feel like there’s been a substantial increase in my awareness this past year or two of the various ills that plague the geek community. There was that fighting game reality show, and that aborted game jam reality show, and the various assholeries that plagued SFWA, not to mention various attacks directed at people whose […]
I adapted this from an email response to my buddy Mike, who is a regular at game jams, and I figured it was worth putting up here as well. I didn’t have much of a goal beyond surviving the weekend this year; last year’s event was so frustrating and demoralizing that I really wasn’t sure if […]
One all-night programming binge and a last-minute art rush later, we have something like a final product I also cut a short trailer for the game: Take it for a spin! (Unity executable for PC/Mac)
Still no sign of my partner and his lovely pictures, but some small motes of progress:
A few more features implemented, including bouncing projectiles, which were really tough to figure out until I realized I was creating hundreds of “invisible” projectiles which were dominating the physical environment. The black patches are stand-in graphics for our enemy spawns. There’s even an animation, though I can’t really show it. Check the livestream later […]
Just gonna show this off here. Try not to be TOO impressed.