Author: perfectMinute
20
Jul
New Project!
by perfectMinute
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I started working on a new game this past week. So far it’s a lot of fun. I had almost forgotten that feeling that comes...
20
Jul
Beat Farmer: the Row level
by perfectMinute
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I’ve been fooling around with ideas for Beat Farmer and I think this one will make it into the production game. Play your favourite tune...
20
Jul
Beat Farmer: the Row level
by perfectMinute
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I’ve been fooling around with ideas for Beat Farmer and I think this one will make it into the production game. Play your favourite tune...
18
Jul
Small art contract
by perfectMinute
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As I mentioned on Twitter, What's the best way to find a #gameartist for a mini contract (~$200) these days? — Michael Burton (@oldmanhero) July...
03
Jul
Super Simple Unity Surface Shader
by perfectMinute
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As part of a project I’m involved with, I’ve been back at the shader business a little bit lately. In particular, I’ve been interested in...
22
Jun
Uncategorized
OSX & Kinect, 2017
by perfectMinute
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So you have a MacBook (or something else that runs OSX) and you want to play with the Kinect sensor, but you’re having trouble because...
22
Jun
Uncategorized
OSX & Kinect, 2017
by perfectMinute
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So you have a MacBook (or something else that runs OSX) and you want to play with the Kinect sensor, but you’re having trouble because...
21
May
Adventure Time: Shaders
by perfectMinute
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I’ve made a commitment to myself this year to learn more about low level programming. There are two parts to that effort. The first is...
10
May
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Concept doodle
by perfectMinute
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Fooling around with ideas on Monday, this guy emerged as a possible level 1 for Contension
23
Oct
Unity: Always a Work in Progress
by perfectMinute
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While working on a couple of non-PMG projects, I was reminded that while Unity have had a banner year (couple of years, even) for major...