Category: creative
25
Feb
More Mushkin Match!
by perfectMinute
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The game is starting to accumulate little bits of goodness – a prettier tile face here, a special effect there, and I’m really pleased with...
23
Feb
New WIP: Mushkins Match
by perfectMinute
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I’ve been working on this little match-3 game for a bit now, and while it’s still a long way from ready for public consumption, it’s...
01
Sep
CMF Fall 2023 Windows Have Started Opening (or Once More, With Feeling)
by perfectMinute
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TL;DR: the CMF Fall funding program windows have started opening up, and Innovation & Experimentation, in particular, is already open. If you’re hoping to apply,...
18
Jul
Some Basic Facts About the Current Generation of Artificial Intelligence
by mgmb
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Lately I’ve found myself getting very annoyed when I encounter yet another creative person who is confidently – but almost entirely incorrectly – explaining the...
19
Jun
CMF 6: The Process
by perfectMinute
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This post is part of a series for game developers applying to the Canada Media Fund. Post 1 Post 2 Post 3 Post 4 Post...
28
Apr
CMF 5: Putting Together an Application for the Big Dogs
by perfectMinute
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This post is part of a series aimed at game developers applying to the Canada Media Fund. Post 1 Post 2 Post 3 Post 4...
20
Apr
Climate Change: Vegan Smoothie Accomplished!
by mgmb
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I posted a while back about my experiments with vegan food options, and one of the things that I mentioned there was that vegan yogurts...
22
Mar
Paint By Monsters DevLog 7 – Design Process Part 1 – High Level Design (So Far)
by perfectMinute
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Paint By Monsters started life, as with many of my original designs, as an attempt to subvert aspects of an existing popular design. In this...
11
Mar
Paint By Monsters DevLog 6 – All the Business I’ve Gotten Wrong So Far
by perfectMinute
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More business development, for those following the studio, but this time focused on Paint By Monsters and various (avoidable!) mistakes I’ve made along the way....