Category: gamedev
13
Sep
A Brief Followup on the CMF Conceptualization Application
by perfectMinute
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As I mentioned previously, I tried my hand at filling out a CMF application more or less “for real” this year. There were a couple...
06
Sep
CMF Application (Conceptualization) – Follow Along With Me!
by perfectMinute
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If you’re a Canadian media maker, you probably know about the Canada Media Fund, a pretty great institution and one which causes some folks from...
31
Aug
Powered A(r)mour, or How I Spent My Morning This Vacation Day
by perfectMinute
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I’ve put up a page for Powered A(r)mour, which is about as close as I get to making a project “official” these days. I still...
22
Jun
Mechanisms Prototype Giveaway: June 30th
by perfectMinute
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As I mentioned previously, I’m giving away one of the prototypes I had printed for Mechanisms. I’m going to draw for that prize on June...
23
Apr
Mechanisms Print & Play Plus a Giveaway!
by perfectMinute
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As part of the process of developing the game that has become Mechanisms, I built a bunch of prototypes. There’s the Tabletop Simulator mod, and...
03
Sep
Hobbyism and a new game
by perfectMinute
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I’ve backed off from taking PMG too seriously these days, as I don’t have time for all the things I want to do, and taking...
21
Feb
The Game Studio Funding Checklist
by perfectMinute
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I listen to a lot of broadcasts about game development, and in particular to bizdev talks and interviews and whatnot that feature Jason della Rocca....
27
Sep
Why You, an Artist, Might Care About Games in NL
by mgmb
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The short answer to the title question is that there’s money in it for you. Eventually. I spend a non-trivial part of my time working...
25
Aug
Boardgame Research: Thornwatch
by perfectMinute
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My regular tabletop gaming group kindly agreed to try Thornwatch during our last session. I read through the rules when I received the game earlier...