Category: devblog
25
Feb
More Mushkin Match!
by perfectMinute
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The game is starting to accumulate little bits of goodness – a prettier tile face here, a special effect there, and I’m really pleased with...
23
Feb
New WIP: Mushkins Match
by perfectMinute
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I’ve been working on this little match-3 game for a bit now, and while it’s still a long way from ready for public consumption, it’s...
01
Sep
CMF Fall 2023 Windows Have Started Opening (or Once More, With Feeling)
by perfectMinute
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TL;DR: the CMF Fall funding program windows have started opening up, and Innovation & Experimentation, in particular, is already open. If you’re hoping to apply,...
19
Jun
CMF 6: The Process
by perfectMinute
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This post is part of a series for game developers applying to the Canada Media Fund. Post 1 Post 2 Post 3 Post 4 Post...
28
Apr
CMF 5: Putting Together an Application for the Big Dogs
by perfectMinute
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This post is part of a series aimed at game developers applying to the Canada Media Fund. Post 1 Post 2 Post 3 Post 4...
22
Mar
Paint By Monsters DevLog 7 – Design Process Part 1 – High Level Design (So Far)
by perfectMinute
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Paint By Monsters started life, as with many of my original designs, as an attempt to subvert aspects of an existing popular design. In this...
11
Mar
Paint By Monsters DevLog 6 – All the Business I’ve Gotten Wrong So Far
by perfectMinute
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More business development, for those following the studio, but this time focused on Paint By Monsters and various (avoidable!) mistakes I’ve made along the way....
04
Mar
Bizdev for Gamedev is Not For Everyone
by perfectMinute
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One of the things I took on when I started looking seriously at turning Perfect Minute Games into my full-time gig was an accelerator on-ramp...
20
Feb
Paint By Monsters DevLog 5 – Shader Experimentation
by perfectMinute
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It’s been entirely too long since I was last able to talk about the development on Paint By Monsters, but with the Conceptualization Funding sorted...