Category: nerdery
20
Jul
Technosys: A Technoir/Genesys Kitbash
by mgmb
No Comments
I’ve been running a limited series game the last month or so. Initially I had planned to use the Technoir system in its vanilla incarnation...
20
Feb
Paint By Monsters DevLog 5 – Shader Experimentation
by perfectMinute
No Comments
It’s been entirely too long since I was last able to talk about the development on Paint By Monsters, but with the Conceptualization Funding sorted...
23
Jan
Jobs, Hobbies and Jobbies
by mgmb
No Comments
I turn nearly everything I do into a job. It’s a really old, really bad habit. A Tale of Two Mikeys My “day job” is...
21
Jan
What is a Societal Singularity, and Are We In its Midst?
by mgmb
No Comments
Of late I’ve been worrying – perhaps overmuch – about the likelihood we’re in the midst of a period of change which outstrips the ability...
04
Mar
Healthcare: A National Spending Problem?
by mgmb
No Comments
While working on another article, I discovered a pattern in how healthcare costs have changed in Canada over the last 25 years. From this data...
21
Aug
Tinkerer: Core and Auxilliary Cards
by mgmb
No Comments
I’ve been playing a Tinkerer in Gloomhaven for most a year now, and I got pretty ambitious with the little guy after a while. Most...
18
Dec
Why I Stopped Playing – Pixel Starships: Hyperspace
by mgmb
No Comments
I can’t follow the usual WISP format for this game. It broke my heart a bit to play it. Pixel Starships: Hyperspace is very nearly...
10
Oct
Biomedical Engineering: Sensory Substitution
by mgmb
No Comments
I’m working on a new life project based in biomedical engineering these days, so you’ll probably see me nerd out about stuff in that area...
27
Sep
Why You, an Artist, Might Care About Games in NL
by mgmb
No Comments
The short answer to the title question is that there’s money in it for you. Eventually. I spend a non-trivial part of my time working...
16
Aug
Why I Stopped Playing: Badminton League
by mgmb
No Comments
Time Played: 4+ hours Play Store: Badminton League Dev: Red Fish Game Studio Pub: Dev-published, I think Graphics: Well-made “pseudo-pixelart” vector graphics. Animation is smooth, though...