Category: game review
18
Dec
Why I Stopped Playing – Pixel Starships: Hyperspace
by mgmb
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I can’t follow the usual WISP format for this game. It broke my heart a bit to play it. Pixel Starships: Hyperspace is very nearly...
16
Aug
Why I Stopped Playing: Badminton League
by mgmb
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Time Played: 4+ hours Play Store: Badminton League Dev: Red Fish Game Studio Pub: Dev-published, I think Graphics: Well-made “pseudo-pixelart” vector graphics. Animation is smooth, though...
04
May
WISP – Ire: Blood Memory
by mgmb
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Dev/Pub(?): 10Birds Store: Google Play Why I Stopped Playing There aren’t a lot of reasons I’d uninstall a game before playing it, but I:BM falls afoul...
15
Apr
On Horizon Zero Dawn, Cultural Appropriation, and Game Design
by mgmb
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First, read this, because the writer’s perspective is better-informed than mine and elaborates the issues here in a way I’m neither capable of nor interested...
25
Oct
Why I Stopped Playing: The Bard’s Tale
by mgmb
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Play Store: The Bard’s Tale Dev: inXile Entertainment Pub: ? (not clear who the publisher is for mobile versions; doesn’t appear to be Vivendi or related) Graphics: Aside...
24
Oct
Why I Stopped Playing: Bounty Stars
by mgmb
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Play Store: Bounty Stars Dev: ? (DeNA doesn’t appear to be it?) Pub: DeNA Games Graphics: Atmospheric, perfect for mobile platforms except for the storyboard backgrounds, which unfortunately...
23
Oct
Why I Stopped Playing: Star Squad
by mgmb
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Play Store: Star Squad Dev: Hardscore Games Pub: Kongregate Graphics: Cute and functional, but nearly too small for a mobile screen. Sound: Off, as usual Writing:...
16
Oct
Review: Space Marshals
by mgmb
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I’ve been playing a game called Space Marshals this week. It’s an isometric twin stick shooter from a company called Pixelbite. It appears that Pixelbite do their games...