Category: progblog
20
Jul
Beat Farmer: the Row level
by perfectMinute
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I’ve been fooling around with ideas for Beat Farmer and I think this one will make it into the production game. Play your favourite tune...
03
Jul
Super Simple Unity Surface Shader
by perfectMinute
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As part of a project I’m involved with, I’ve been back at the shader business a little bit lately. In particular, I’ve been interested in...
21
May
Adventure Time: Shaders
by perfectMinute
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I’ve made a commitment to myself this year to learn more about low level programming. There are two parts to that effort. The first is...
23
Oct
Unity: Always a Work in Progress
by perfectMinute
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While working on a couple of non-PMG projects, I was reminded that while Unity have had a banner year (couple of years, even) for major...
17
May
Creating a single player version of a multiplayer game in Unity
by perfectMinute
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I struggled to find any information about this online, so I’ll write a quick post about how I’m solving this with the prototype for Contension in...
16
May
The Multi-user Unstructured Development (MUD) Process
by mgmb
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The MUD process is a mature, widely-utilized software development process. It can be found in thousands of teams around the globe. Its primary aims are...