Gamedev
I do most of my game development as Perfect Minute Games, but there are also a bunch of posts on this blog documenting my experiments with games and game design. You can access both sets from this page.
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Review: Space Marshals
I’ve been playing a game called Space Marshals this week. It’s an isometric twin stick shooter from a company called Pixelbite. It appears that Pixelbite do their games App Store-first. They’ve just released a sequel there, in fact. It also appears that they’re bringing pretty much all of their Apple-first releases to Android. And that’s good news, because Space Marshals…
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Roleplaying – Islands of Content
This is the second in my series of posts on roleplaying. Last time I talked Emotional Experiments, which I’ve tried from both sides of the table, but this time I want to talk a bit about a refinement I’ve developed while running games. I used to find being the GM deeply unsatisfying. I was worried that my players…
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Games and limits
I was talking to LGW about GTA the other day. That game pushes boundaries, obviously, but the play discussed here takes that to its extreme, and I see that I have a line beyond which I no longer feel art trumps healthy social mores. It is pretty far down the hall, perhaps, but it exists.…
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On being a web tycoon
I have what you might call a substantial number of domains to my name Most of these are tied to one or more projects, but over the last two years my income has radically failed to keep up with my expenses, and I’ve had to look at which of these I might actually care about.…