Gamedev
I do most of my game development as Perfect Minute Games, but there are also a bunch of posts on this blog documenting my experiments with games and game design. You can access both sets from this page.
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Patch Prototype 2
Just in time for the SJBOT 2018 Trade Show, here’s our latest prototype!
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Demo Reel: Patch Prototype
I got the art for the first prototype from Clay recently, and so I reached out to my music guy, Georgie, to get some sound to back the demo up. Georgie mentioned he’d like to get a demo video to help during composition, so I put something together last night. I’m tempted to call this…
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Theorycrafting a fully-integrated Eve MMOFPS
I’ve been doing a lot of game design of late, both for Beat Farmer and for other projects I’ve had in the back of my mind for a while. Having stumbled over Eve and its FPS tie-in ambitions again today, I kind of want to figure out what my approach to this might look like.…
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Theorycrafting a fully-integrated Eve MMOFPS
I’ve been doing a lot of game design of late, both for Beat Farmer and for other projects I’ve had in the back of my mind for a while. Having stumbled over Eve and its FPS tie-in ambitions again today, I kind of want to figure out what my approach to this might look like.…
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Solo dev: Bizdev edition
I’ve been working on getting the non-gameplay aspects of Beat Farmer figured out of late, and that has meant getting some of the basics figured out for Perfect Minute as a functioning business. Before I did anything, I needed to commit to the business more heavily than I have been. I have an aversion to not…