20
Jul
New Project!
by perfectMinute
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I started working on a new game this past week. So far it’s a lot of fun. I had almost forgotten that feeling that comes...
20
Jul
Beat Farmer: the Row level
by perfectMinute
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I’ve been fooling around with ideas for Beat Farmer and I think this one will make it into the production game. Play your favourite tune...
20
Jul
Beat Farmer: the Row level
by perfectMinute
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I’ve been fooling around with ideas for Beat Farmer and I think this one will make it into the production game. Play your favourite tune...
18
Jul
Small art contract
by perfectMinute
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As I mentioned on Twitter, What's the best way to find a #gameartist for a mini contract (~$200) these days? — Michael Burton (@oldmanhero) July...
03
Jul
Super Simple Unity Surface Shader
by perfectMinute
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As part of a project I’m involved with, I’ve been back at the shader business a little bit lately. In particular, I’ve been interested in...
22
Jun
Uncategorized
OSX & Kinect, 2017
by perfectMinute
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So you have a MacBook (or something else that runs OSX) and you want to play with the Kinect sensor, but you’re having trouble because...
22
Jun
Uncategorized
OSX & Kinect, 2017
by perfectMinute
No Comments
So you have a MacBook (or something else that runs OSX) and you want to play with the Kinect sensor, but you’re having trouble because...
06
Jun
TED Playlist: Should we redesign humans?
by mgmb
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Here’s the playlist. It’s hard to reconcile the world we live in with the tantalizing possibilities at the edge of human endeavour. Imagine a world,...
03
Jun
WIP: Thrum (Excerpt) – After the Storm
by mgmb
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The sun showed through the clouds in the morning of their second day at the cave, and James breathed a sigh of relief. Their gear...
21
May
Adventure Time: Shaders
by perfectMinute
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I’ve made a commitment to myself this year to learn more about low level programming. There are two parts to that effort. The first is...