24
Oct
Why I Stopped Playing: Bounty Stars
by mgmb
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Play Store: Bounty Stars Dev: ? (DeNA doesn’t appear to be it?) Pub: DeNA Games Graphics: Atmospheric, perfect for mobile platforms except for the storyboard backgrounds, which unfortunately...
23
Oct
Why I Stopped Playing: Star Squad
by mgmb
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Play Store: Star Squad Dev: Hardscore Games Pub: Kongregate Graphics: Cute and functional, but nearly too small for a mobile screen. Sound: Off, as usual Writing:...
23
Oct
Unity: Always a Work in Progress
by perfectMinute
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While working on a couple of non-PMG projects, I was reminded that while Unity have had a banner year (couple of years, even) for major...
16
Oct
Review: Space Marshals
by mgmb
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I’ve been playing a game called Space Marshals this week. It’s an isometric twin stick shooter from a company called Pixelbite. It appears that Pixelbite do their games...
27
Sep
Story: Out of Love
by mgmb
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When the girl at the bus stop died I thought it was over for us. I’d been waiting for the right moment to speak to...
25
Sep
Climate Change is Not a Short Term Problem
by mgmb
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Over on Charlie Stross’s latest blog post someone asked “Why would the temp keep going up for more than 10 years?” after a human extinction event....
24
Sep
Five years post
by mgmb
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I covered the bulk of what needs to be covered about this two years after my surgery, but at 5 years something new happens, so...
17
Sep
Uncategorized
Gamedev Boot Camp: NGX 2015 talk
by perfectMinute
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Was reminded tonight that I should have put up the slides for this a while ago: Game Dev Boot Camp Slides (ODP) PDF Slides (Warning: Animation...
13
Sep
Ten minutes (and a bit) worth your time!
by mgmb
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There’s a Lookouts short film, and there’s a Thornwatch Kickstarter. Both pretty awesome. Still waiting for the Daughters of Eyrewood to have a worthy incarnation,...