Tag: gamedev
05
Feb
CMF Conceptualization Iteration 4 – Funding and Bizdev and Planning Oh My!
by perfectMinute
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Turns out this post is part of a series documenting my first application to the Canada Media Fund and in particular its Conceptualization program Post...
23
Jan
Jobs, Hobbies and Jobbies
by mgmb
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I turn nearly everything I do into a job. It’s a really old, really bad habit. A Tale of Two Mikeys My “day job” is...
07
Nov
CMF Conceptualization Iteration 3 – SoloDev Edition
by perfectMinute
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This is the third time I’m talking about this. Post 1 and post 2 talked about how the whole thing works and how to make...
05
Nov
devblog event handling game design gamedev gestures input paint by monsters pmg originals progblog prototype Prototypes unity
Paint By Monsters: DevLog 4 + Feature Video 0.0.10 – Brush Strokes!
by perfectMinute
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I’m gonna talk about all the faffery in a minute, but if you want the TL;DR, I invite you to take a look at feature...
23
Oct
Paint By Monsters: Devlog 3 – On Tilemaps and Arrow Traps (Bonus: Feature Demo Video 0.0.9)
by perfectMinute
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New devlog up over at itch.io. Go check it out! And here’s the 0.0.9 feature demo video, which shows off the first fully-functioning lair upgrade:...
22
Oct
First Monies!
by perfectMinute
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I put up a ko-fi page recently, and a friend was kind enough to be the first person to put some gas in the tank....
22
Oct
First Monies!
by perfectMinute
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I put up a ko-fi page recently, and a friend was kind enough to be the first person to put some gas in the tank....
22
Oct
devblog funding game design gamedev paint by monsters pmg originals progblog prototype Prototypes unity
Paint By Monsters: Devlog 2 – Work To Date
by perfectMinute
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I promised some local tech folks I’d do a weekly summary of my progress on Paint By Monsters, and I figured since I was doing...
21
Oct
Paint By Monsters on Itch.io
by perfectMinute
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I’ve created a first look devlog over there with a few details about two features I’m hoping to add as I go along – Lair...
21
Oct
Paint By Monsters on Itch.io
by perfectMinute
No Comments
I’ve created a first look devlog over there with a few details about two features I’m hoping to add as I go along – Lair...