Tag: games
25
Feb
More Mushkin Match!
by perfectMinute
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The game is starting to accumulate little bits of goodness – a prettier tile face here, a special effect there, and I’m really pleased with...
07
Nov
CMF Conceptualization Iteration 3 – SoloDev Edition
by perfectMinute
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This is the third time I’m talking about this. Post 1 and post 2 talked about how the whole thing works and how to make...
05
Nov
devblog event handling game design gamedev gestures input paint by monsters pmg originals progblog prototype Prototypes unity
Paint By Monsters: DevLog 4 + Feature Video 0.0.10 – Brush Strokes!
by perfectMinute
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I’m gonna talk about all the faffery in a minute, but if you want the TL;DR, I invite you to take a look at feature...
23
Oct
Paint By Monsters: Devlog 3 – On Tilemaps and Arrow Traps (Bonus: Feature Demo Video 0.0.9)
by perfectMinute
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New devlog up over at itch.io. Go check it out! And here’s the 0.0.9 feature demo video, which shows off the first fully-functioning lair upgrade:...
22
Oct
First Monies!
by perfectMinute
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I put up a ko-fi page recently, and a friend was kind enough to be the first person to put some gas in the tank....
22
Oct
First Monies!
by perfectMinute
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I put up a ko-fi page recently, and a friend was kind enough to be the first person to put some gas in the tank....
22
Oct
devblog funding game design gamedev paint by monsters pmg originals progblog prototype Prototypes unity
Paint By Monsters: Devlog 2 – Work To Date
by perfectMinute
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I promised some local tech folks I’d do a weekly summary of my progress on Paint By Monsters, and I figured since I was doing...
21
Oct
Paint By Monsters on Itch.io
by perfectMinute
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I’ve created a first look devlog over there with a few details about two features I’m hoping to add as I go along – Lair...
21
Oct
Paint By Monsters on Itch.io
by perfectMinute
No Comments
I’ve created a first look devlog over there with a few details about two features I’m hoping to add as I go along – Lair...
19
Oct
Paint By Monsters 0.0.8: Upgrades!
by perfectMinute
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Been looking forward to this one a while now. Obviously there has to be betterness as you play, right? That’s how this works, right?