Tag: programming
20
Feb
Paint By Monsters DevLog 5 – Shader Experimentation
by perfectMinute
No Comments
It’s been entirely too long since I was last able to talk about the development on Paint By Monsters, but with the Conceptualization Funding sorted...
23
Jan
Jobs, Hobbies and Jobbies
by mgmb
No Comments
I turn nearly everything I do into a job. It’s a really old, really bad habit. A Tale of Two Mikeys My “day job” is...
05
Nov
devblog event handling game design gamedev gestures input paint by monsters pmg originals progblog prototype Prototypes unity
Paint By Monsters: DevLog 4 + Feature Video 0.0.10 – Brush Strokes!
by perfectMinute
No Comments
I’m gonna talk about all the faffery in a minute, but if you want the TL;DR, I invite you to take a look at feature...
30
Jul
Disastrophe
by perfectMinute
No Comments
A while ago, Orange Slip Studios asked whether I’d be interested in working with them on a project. The fruits of that discussion are now publicly available,...
03
Jul
Super Simple Unity Surface Shader
by perfectMinute
No Comments
As part of a project I’m involved with, I’ve been back at the shader business a little bit lately. In particular, I’ve been interested in...
21
May
Adventure Time: Shaders
by perfectMinute
No Comments
I’ve made a commitment to myself this year to learn more about low level programming. There are two parts to that effort. The first is...
23
Oct
Unity: Always a Work in Progress
by perfectMinute
No Comments
While working on a couple of non-PMG projects, I was reminded that while Unity have had a banner year (couple of years, even) for major...
17
May
Creating a single player version of a multiplayer game in Unity
by perfectMinute
No Comments
I struggled to find any information about this online, so I’ll write a quick post about how I’m solving this with the prototype for Contension in...
13
Dec
Experiments in microworking
by mgmb
No Comments
I’ve been curious about microwork sites like Fiverr for a while, so I went ahead and took the plunge. I’ll keep you posted on my results