Storm Knot

Still reasonably happy with this piece, which is a good few years old now. They cut the knot, let loose the tumult. This ship is sinking, they scream; women and Children first. The storm carries an ice harvest. It cuts to the bone, drops its cargo and dissipates. Silence pools in the seams. The kid’s […]

WISP – Ire: Blood Memory

Dev/Pub(?): 10Birds Store: Google Play Why I Stopped Playing There aren’t a lot of reasons I’d uninstall a game before playing it, but I:BM falls afoul of one of them by requiring access to my device ID and call information. There could certainly be legitimate reasons to ask for that permission (difficulty auto-pausing on some phones, for example, […]

DMing with Stimulus-Response

Last time around, I talked about how I use Set Pieces to organize pieces of content when I DM (GM, Storytell, what have you). That works well for the “what” and “where” of my games, but the key piece of any tabletop RPG is really the “why”.  Why are the players murdering this soldier? Why are they […]