The Odd Magpie

The Odd Magpie

Michael Murphy-Burton

Gamedev

I do most of my game development as Perfect Minute Games, but there are also a bunch of posts on this blog documenting my experiments with games and game design. You can access both sets from this page.


  • Paint By Monsters DevLog 7 – Design Process Part 1 – High Level Design (So Far)

    Paint By Monsters started life, as with many of my original designs, as an attempt to subvert aspects of an existing popular design. In this case, it was the Horde Survival/Bullet Heaven microgenre, which has exploded in popularity since Vampire Survivors appeared on the scene. This type of game is an attractive prospect for a…

  • Paint By Monsters DevLog 6 – All the Business I’ve Gotten Wrong So Far

    More business development, for those following the studio, but this time focused on Paint By Monsters and various (avoidable!) mistakes I’ve made along the way. It’s over on itch.io Featured Image “Stock Photography &#82…

  • Bizdev for Gamedev is Not For Everyone

    One of the things I took on when I started looking seriously at turning Perfect Minute Games into my full-time gig was an accelerator on-ramp program run by Genesis here in St. John’s. VCs != Games The program, which is called Evolution, is not new to me. I completed it a while back, along with…

  • Paint By Monsters DevLog 5 – Shader Experimentation

    It’s been entirely too long since I was last able to talk about the development on Paint By Monsters, but with the Conceptualization Funding sorted and a partnership forged with the incomparable Stellar Boar Productions, I’m finally able to put a little of the old grey goo to work on matters technical and creative. So:…

  • CMF Conceptualization Iteration 4 – Funding and Bizdev and Planning Oh My!

    Turns out this post is part of a series documenting my first application to the Canada Media Fund and in particular its Conceptualization program Post 1Post 2Post 3 Paint By Monsters Has Funding! I’m pleased to announce that Paint By Monsters was accepted for the 2022 CMF Conceptualization program, and has now been approved for…

  • Jobs, Hobbies and Jobbies

    I turn nearly everything I do into a job. It’s a really old, really bad habit. A Tale of Two Mikeys My “day job” is in software. Even there, I started doing it as a hobby, though I was so young at the time it’s probably the same way anyone finds their way to a…