The Odd Magpie

The Odd Magpie

Michael Murphy-Burton

Gamedev

I do most of my game development as Perfect Minute Games, but there are also a bunch of posts on this blog documenting my experiments with games and game design. You can access both sets from this page.


  • CMF Conceptualization Iteration 3 – SoloDev Edition

    This is the third time I’m talking about this. Post 1 and post 2 talked about how the whole thing works and how to make my application a better fit for the program criteria. They were both focused on Powered A(r)mour. But things changed in the last few weeks, and I figured I’d take another…

  • Paint By Monsters: DevLog 4 + Feature Video 0.0.10 – Brush Strokes!

    I’m gonna talk about all the faffery in a minute, but if you want the TL;DR, I invite you to take a look at feature video 0.0.10 – Brush Strokes; Why “Brush Strokes”, Cousin? One of the folks in my local gamedev community, the incredible artist rsvpasap, asked me a while back what kind of…

  • Paint By Monsters: Devlog 3 – On Tilemaps and Arrow Traps (Bonus: Feature Demo Video 0.0.9)

    New devlog up over at itch.io. Go check it out! And here’s the 0.0.9 feature demo video, which shows off the first fully-functioning lair upgrade: the classic arrow trap.

  • First Monies!

    I put up a ko-fi page recently, and a friend was kind enough to be the first person to put some gas in the tank. So thanks Samwise! I am so grateful, and I hope I can find a suitably exciting spot for your in-game cameo! How do you feel about being the first villager…

  • First Monies!

    I put up a ko-fi page recently, and a friend was kind enough to be the first person to put some gas in the tank. So thanks Samwise! I am so grateful, and I hope I can find a suitably exciting spot for your in-game cameo! How do you feel about being the first villager…

  • Paint By Monsters: Devlog 2 – Work To Date

    I promised some local tech folks I’d do a weekly summary of my progress on Paint By Monsters, and I figured since I was doing that anyway, I’d expand on it over here for anyone who’s not in that very specific community. First of all, I’m happy to report that PBM feels kind of like…