22
Mar
Paint By Monsters DevLog 7 – Design Process Part 1 – High Level Design (So Far)
by perfectMinute
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Paint By Monsters started life, as with many of my original designs, as an attempt to subvert aspects of an existing popular design. In this...
21
Mar
Greener Homes, Rental Units, & 2022 Taxes
by mgmb
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For a limited time, the Canadian government has updated its high-depreciation classes, particularly 43.1 and 43.2, to include air-source heat pumps. If you installed one...
11
Mar
Paint By Monsters DevLog 6 – All the Business I’ve Gotten Wrong So Far
by perfectMinute
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More business development, for those following the studio, but this time focused on Paint By Monsters and various (avoidable!) mistakes I’ve made along the way....
04
Mar
Bizdev for Gamedev is Not For Everyone
by perfectMinute
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One of the things I took on when I started looking seriously at turning Perfect Minute Games into my full-time gig was an accelerator on-ramp...
20
Feb
Paint By Monsters DevLog 5 – Shader Experimentation
by perfectMinute
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It’s been entirely too long since I was last able to talk about the development on Paint By Monsters, but with the Conceptualization Funding sorted...
08
Feb
Recipe: Egg Salad
by mgmb
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I’ve developed this over the last few years with some experimentation. I like it a lot. Dressing Mix1/2 cup Miracle Whip1.5 tbsp lemon juice1 tbsp...
05
Feb
CMF Conceptualization Iteration 4 – Funding and Bizdev and Planning Oh My!
by perfectMinute
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Turns out this post is part of a series documenting my first application to the Canada Media Fund and in particular its Conceptualization program Post...
23
Jan
Jobs, Hobbies and Jobbies
by mgmb
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I turn nearly everything I do into a job. It’s a really old, really bad habit. A Tale of Two Mikeys My “day job” is...
21
Jan
What is a Societal Singularity, and Are We In its Midst?
by mgmb
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Of late I’ve been worrying – perhaps overmuch – about the likelihood we’re in the midst of a period of change which outstrips the ability...
07
Nov
CMF Conceptualization Iteration 3 – SoloDev Edition
by perfectMinute
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This is the third time I’m talking about this. Post 1 and post 2 talked about how the whole thing works and how to make...